package jia.game.combat;

import java.awt.*;

public abstract class TemplateScreen{
	public abstract void render(Graphics g);

	public void process(){
	}

	public void handleEvent(AWTEvent e){
	}

	public void load(){
	}

	public void unload(){
	}

	public Rectangle bounds = new Rectangle(0, 0, CombatGlobals.DISPLAY_WIDTH, CombatGlobals.DISPLAY_HEIGHT);
}